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This is how you would crash: you would hit the main gear so hard that the rear would bounce back creating a negative angle of attack, making you do it again until you break the airplane: http://www.youtube.com/watch?v=ez64Ba98Fto

Now, if someone instructs you to ignore what you see and hear a GPWS I'm 100% sure you would be just fine.

The first time I landed a larger airplane I hit the ground so hard it I ended up going to the hospital because of a herniated disc (had it before the event) at that time I had 950 hours of flight.



Do modern large aircraft simulators fail to properly account for what happens when you land too hard on the main gear? That seems like exactly the kind of mistake they'd want to simulate accurately.


They do, thing is the field of view is not accurate and not 3D, some simulators have a basic 3D rendering (they change the image at frame rate that it 'feels' 3D). So you need to rely on instruments to create a mind image of how high you are.

That actually happens not only in simulators: when you are used to land on wide runways, the next time you go land on a narrow one you would flare too low (and approach too low), specially at night.

If interested, read this:

http://www.avweb.com/news/airman/182402-1.html


Hmm, I would hope for markers at fixed distances, regardless of the runway size.




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