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Sims, BattleBots, Cellular Automata God and Go (2001) (gamestudies.org)
27 points by areoform 6 months ago | hide | past | favorite | 2 comments


A lot of emergent gameplay was under MUDs and roguelikes decades before.

There were urban based ones, too; not just about sorcerers and warriors. As they were mainly text based, they could set tons of properties to in game-objects and their relations, truly advanced for their era.

And, no, a lot of LLM's aren't even close to what kind of simulation you could get in a MUD. LLM's can fill tons of details, but they can't get a whole coherent world with ease.


Thanks for sharing! Very interesting interviews. It turned out to be very relevant for my current research.




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