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| | Sims, BattleBots, Cellular Automata God and Go (2001) (gamestudies.org) | | 27 points by areoform 6 months ago | past | 2 comments | |
| | Technology Trees: Freedom and Determinism in Historical Strategy Games (gamestudies.org) | | 3 points by jruohonen on Dec 5, 2023 | past | 1 comment | |
| | Reverse Engineering North Korea's Gaming Economy (gamestudies.org) | | 4 points by fcambus on March 18, 2022 | past | 1 comment | |
| | Reverse Engineering North Korea's Gaming Economy (gamestudies.org) | | 6 points by pattusk on March 5, 2022 | past | |
| | Should the Monster Play Fair?: Reception of AI in Alien: Isolation (gamestudies.org) | | 1 point by protomyth on July 19, 2020 | past | |
| | Sims, BattleBots, Cellular Automata God and Go (gamestudies.org) | | 2 points by ebcode on April 4, 2018 | past | |
| | Sims, BattleBots, Cellular Automata, God and Go (2001) (gamestudies.org) | | 17 points by shawndumas on March 19, 2015 | past | |
| | Semiotics of Time Structure in Ludic Space, a Foundation for Analysis and Design (gamestudies.org) | | 1 point by webhat on May 30, 2014 | past | |
| | The Algorithmic Experience: Portal as Art (gamestudies.org) | | 1 point by speednoise on Jan 9, 2013 | past | |
| | A Conversation with Will Wright by Celia Pearce (gamestudies.org) | | 2 points by felipellrocha on Sept 30, 2012 | past | |
| | Moral decision making in Fallout(3) (gamestudies.org) | | 2 points by anupj on Feb 18, 2010 | past | 1 comment | |
| | Interactivity and signification in Head Over Heels (gamestudies.org) | | 1 point by parenthesis on Sept 14, 2008 | past | |
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