Thanks a lot! That was my goal. It's a trick I learned: if you zoom in from a distance, everything appears flat. The effect is achieved by zooming out while simultaneously moving the camera closer to the subject!
I love how that transition is relative to the scroll position rather than working off a breakpoint. Did you consider doing the same thing with the first bar chart? I think it would be nice to slowly reveal the standings :)
Yes, I could have been using THREE.OrthographicCamera(), however, it makes the effect way less cinematic, and most importantly, it makes the depth harder to see (particularly for a scatter plot).
Bugs out for me in Firefox at around 2/3. Works fine in Safari.
My kid (6) crashes all the time, and she is naturally attracted to picking Peach. I'd say because of that, a character with high acceleration is going to be better. Though she also just likes to push the gas.
Though we're playing the one from GBA on Analogue Pocket. Which is probably a lot less advanced as the one in question here (a game for Wii U from 2012), it does resemble Wacky Wheels quite a lot.
FYI Mario Kart for the Switch has a handful of accessibility options that help less experienced/younger/elderly players stay in the game and on the course without taking away from the fun.
Gotta teach the kid about using the brake and the "poomp" slide (called boost after N64) on the corner. I race Mario but when she's on, mine (8), can get me on the 150 tracks (switch). I'm still crushing on the 200 tho (for now) ;)