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VR development is very video-gamey, so tools used for videogame development is used the most: Unity, Unreal Engine, bespoke engines written in C++, Godot, etc.

The default Oculus browser supports WebXR, so if you want a more webby tech stack you can start building using stuff like A-Frame or Mozilla Hubs. Though, be aware that whatever you can run in web-based VR is still pretty much second-class citizen status, with heavy performance/usability restrictions.



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