I develop avatars for the Quest in VRChat. The Quest is using very underwhelming hardware compared to PC, as it can only handle very strict standards, such as 10,000 Polygons to a character. While PC can handle significantly more.
As a quest user in vrchat you're significantly limited on your experience because your hardare cannot handle anything more than the bare minimum of avatars. We don't consider it a real VR experience.
This is of course very understandable if you know hardware benchmarks. VR is taxing on even the most expensive of PC hardware. Trying to put an Android phone in the same category as an RTX 2070 just isn't possible.
VR titles as in Skyrim VR, Half Life: Alyx, Counter Strike, basically anything that's a VR title for PC.
Agreed - VRChat is very limited in Quest. But that might be the fault of the app, not the platform. Rec Room works pretty well, basically the same experience on Quest and desktop.
Android phone hardware is nowhere close to rendering performance as modern desktop dedicated graphics cards. VR is fundamentally taxing on graphics rendering. Therefore, mobile devices do not and will not compare in performance.
As a quest user in vrchat you're significantly limited on your experience because your hardare cannot handle anything more than the bare minimum of avatars. We don't consider it a real VR experience.
This is of course very understandable if you know hardware benchmarks. VR is taxing on even the most expensive of PC hardware. Trying to put an Android phone in the same category as an RTX 2070 just isn't possible.
VR titles as in Skyrim VR, Half Life: Alyx, Counter Strike, basically anything that's a VR title for PC.