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So if I were very hypothetically having recurrent dreams of making my next Rails app a game, what would you tell me to bring me to my senses?


It depends what kind of game you're creating. For the kind of game we built it was a huge win. Some of the features were deployed in days.

Ruby might be slow, but in my experience as long as you give it a lot of RAM to play with it can give you great performance (we have over 200k registered players). Of course, we also cache data heavily using memcached.


As long as I have you on the line, do you have any nuggets of wisdom for front end development? I was very impressed that the core gameplay appeared to be just Javascript, AJAX, and lots and lots of bubblegum.


Feel free to email me if you have questions about it :) I feel like we've derailed a bit here. You can reach me at my username at forumwarz.com.




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