And I'm going to keep making games with pixel art. Why? Not because I want to evoke retro nostalgia. Simply because the asset pipeline is easier to manage. I avail myself of high resolutions and millions of colors, but even with those you can create great pixel art even in a simple paint program and from there it is easy to load into a game and draw on the screen. Plus, well done pixel art reads incredibly clearly -- compare pixelated Mario with the 3D-rendered, mushy Mario used in Mario vs. Donkey Kong.
For 2D gaming pixel art gets the job done and requires minimal tooling and middleware. That's why I love it.
And I'm going to keep making games with pixel art. Why? Not because I want to evoke retro nostalgia. Simply because the asset pipeline is easier to manage. I avail myself of high resolutions and millions of colors, but even with those you can create great pixel art even in a simple paint program and from there it is easy to load into a game and draw on the screen. Plus, well done pixel art reads incredibly clearly -- compare pixelated Mario with the 3D-rendered, mushy Mario used in Mario vs. Donkey Kong.
For 2D gaming pixel art gets the job done and requires minimal tooling and middleware. That's why I love it.