I worked in games in the early and late 1990s. It's hard for me to know if my love of great pixel art and great chip tunes is some romantic attachment to my childhood and early professional career, or if it's a sincere appreciation of great art in absolute terms.
But I'm inclined to agree with Igor Stravinksy:
"The more constraints one imposes, the more one frees one's self. And the arbitrariness of the constraint serves only to obtain precision of execution."
But I'm inclined to agree with Igor Stravinksy:
"The more constraints one imposes, the more one frees one's self. And the arbitrariness of the constraint serves only to obtain precision of execution."