Can anyone tell whether with this the Chromecast still needs to have an internet connection to work? In applications like digital signage would just want the Chromecast on a LAN - not with internet access.
I've had to roll my own stuff because of that limitation, which runs on a Raspberry PI plugged into the display. Would much rather have preferred to have a single Raspberry PI serving the content, and multiple chromecasts plugged into displays.
It does require internet access. The media can be streamed over the local network. But the apps that run on the Chromecast are downloaded from the internet.
It should be possible for the receiver app to come from local URL. Or the Chromecast to cache the app. But neither of those are currently supported.
In order to develop for the platform, you need to register your application[0], and your device[1]. Also you cannot even run your own application without getting google's approval[2], which costs $5..
Then, at runtime, the device will first validate that the app you are trying to run was validated, sending the `AppID` to google.
I have had issues running a wifi dongle when connecting using the tv's usb port - admittedly this is with the old version and not the new one with the updated power circuitry.
However, I have had no issues using usb power from the tv with a LAN connection - this is using Kodi which I suspect will increase the power pull. YMMV
That is an awesome library. It didn't see any sort of documentation, but I imagine that this does not work on a local library, correct? I believe at some point I heard that there were some DNS settings on the Chromecast that couldn't be changed?
Personally, I'm really looking forward to someone creating some sort of an open-source receiver clone that I can install on my Nvidia Jetson or some other SoC. I would love to be able to use it as a (fully supported) Chromecast without the need to actually buy additional Chromecasts. I've been looking at it as a way to add decent audio and video control to a home automation system I'm building, but nothing is as easy as the Chromecast.
Unfortunately, Crestron-style systems are still the only way to go if you want a system that you don't have to babysit too much. They support wireless or wired HDMI across multiple inputs and outputs. But they're pretty expensive (a few thousand dollars per room) so most people don't bother.
Something like Chromecast works ok, but there's no easy way to swap back to other inputs (e.g. a game console) without a remote. Chromecast also has some significant input lag (a second or two) when issuing commands to it.
I honestly don't know how the Chromecast is set up. Would that prevent me from being able to access Google Play content? I seem to be able to Cast to Amazon FireTV sticks and PS4s, though I have no idea if they work since I don't have one, nor do I know if that even works.
How is this different from something like BubbleuPnP or Plex? No GUI? I'm not a developer so a lot of what I see when I click through to Github is gobbledygook.
The benefit of this library is being able to play media on multiple chromecasts on the same network. So using this, a developer could create a Plex-style app for casting to multiple TVs. One use case could be digital signage at an event, where you'd want to control all TVs from one console.
This seems like a great start of having an alternative to Airplay, particularly the ability to discover all local Chromecasts, and play media to them selectively. Would be interesting to see if any latency issues popup in regards to media 'start' times.