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Curious why a developer of low-tech-requirements games like these wouldn't use something like Unity and eliminate most of the multi-platform hurdles.


From the screenshots it appears that Unity would be a great choice. Cocods2dx would probably be a good choice too. But the post specifically mentions the costs of licensing & learning a new engine as one of the reasons. Some people just don't want to learn new stuff.


He has been refining his games and engines using the same software since the 90s.


I think Unity would be overkill for the types of games he makes.




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