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I think I got the sentiment from 2. and 3. Both seemed like the developer was blaming Apple's changes and the forced efforts they set on the developer for stopping iOS production. In reality however, the real problems surrounding the app not being financially viable don't seem to be hinged on Apple's changes here.

Hardware was just another instance from my own experience where Apple makes it a tinge more difficult with new device sizes/specs and so-on every year or so. This wasn't the case in this article, but it's something that Apple developers face, but come to think of it I guess this doesn't really apply solely to Apple.



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