>My sci-fi scale projection/evolution of this concept: because the things we do at work aren't intrinsically unenjoyable to begin with, but the way we think about them has the potential to make them feel that way—slow fusion of games that resemble work and work itself produces games that do work, and the distinction between the two is forgotten, a relic from a cruder era.
There was an episode of Black Mirror that hinted at this.
There was an episode of Black Mirror that hinted at this.