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> Subtle static cues

Such as... shadows? which help in feeling depth statically, which is what Material Design is about. What I feel is that MD is young and has rough edges but rests on solid principles.

> Animation also has the potential to slow down users as they become accustomed enough to the interface to know which elements they want to interact with before the animation completes.

Interestingly consistent animation time can have a bonus effect, as a "slow" loading element and a "fast" loading element are paced, creating a temporal rhythm in interface action for those accustomed to the UI, instead of a randomised, off-beat staccato. You don't just know "where" this button will land, you also know "when" and you can get there without visually polling and parsing the screen for availability.

This is all a game of balancing opposites. I totally loathe brutal reflows and interface pop-in (to the point I disabled Chrome's new tab page[0]) because it just triggers an interrupt->parse->interact cycle whether or not I know where to go.

[0]: https://chrome.google.com/webstore/detail/empty-new-tab-page...



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