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We can indeed draw strength and well-being from a having a good cry. Sometimes you have to break down in order to come back stronger. But this comes at a price: breaking down is usually still a setback in other ways, and so its value has to be weighed against the situation. There are times when we truly cannot afford to do it.

I think that this game's death-concept is actually a decent model for this. You suffer a setback, but you ultimately come back in a better state than you were in just before it happened, and although you have to face once again some of the problems you'd solved before, you've got the tools to do that. You can still only suffer so many of these before the problem starts to get much more serious, and there are times when suffering even one can be catastrophic. But if you persevere and handle your emotions with care, you can make it through.






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