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Agreed -- reading it, it felt like it needed to be more allegorical. As for the lesson, I think it should be "learn how to love yourself, so people's negativity can't penetrate you," but I didn't see anything in the article that indicated that was the takeaway. Then again, maybe games shouldn't be purveyors of morality lessons.


>Then again, maybe games shouldn't be purveyors of morality lessons.

I don't see why not. Video games are no different from any other form of information delivery method, except that they're more interactive. Actually, I think this would make them even better tools for helping to teach morality. While you can pick up some morality from books or movies, those are other people's stories in which you're simply an observer. In a game, (especially more modern ones) you typically have more control over the character's actions.

Take, for example, a game which gives you a choice to steal from somebody and, if you do, it shows you the repercussions of your choice. Maybe you come back to that town later and the person is a beggar who pleads with you to give him some coin so he can feed his kids. Or maybe you come back and the entire town is like that because you stole everything that wasn't nailed down. Written well, I don't see why dialog and visual cues like these can't be powerful morality lessons- more powerful than any other teaching method we have except perhaps for real-life experiences.

Of course, the idea is to teach our kids those lessons before they learn them in real life, with real life repercussions.


I remember reading something by the designer of the Putt-Putt adventure games where he ran up against this issue.

The Putt-Putt games were adventure games designed for kids, say 6-10 years old or so. And obviously since they're adventure games, you have to pick up everything that isn't nailed down because it might be useful in a puzzle later.

But the publishers of the game didn't want to encourage kids to just pick everything up in real life! So the developers had to, every time Putt-Putt picked something up, make him say "This looks like somebody lost it; maybe I can find the owner!".


So Putt-Putt was training the wee 'uns to always prepare an alibi? :)


"As for the lesson, I think it should be "learn how to love yourself, so people's negativity can't penetrate you"

Agreed, so much of the hell experienced through other people can be averted by focusing on building up one's confidence and self-esteem.




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