Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

This technique has a (derogatory) name in the world of strategy games, "save scumming". I think in a single player game, the only thing that matters is that the player has fun.

It is more common practice in games like RPGs, but less looked down upon, since certain quest lines and story elements are mutually exclusive. Think of the typical choice of being a "good" or "evil" character, and how they sometimes lead to different subquests.



Save scumming is so pernicious and ubiquitous that it's driving the growth of an entire genre in response: Roguelikes!


Don't Roguelikes usually enforce restarting the game after death? I thought they didn't allow you to (easily) have multiple saves.


> I thought they didn't allow you to (easily) have multiple saves.

That is the response :-)


Oh, I completely misinterpreted the earlier comment! Sorry!


It's a bad thing if you only think about winning the current scenario with the least amount of skill involved. It's a very good thing though if you are using it to experiment and learn strategies and mechanics in a single player game.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: