Personally I prefer Java's explicit interfaces to Go's implicit ones, but implicit interfaces have the advantage of allowing you define "partial interfaces" without changing the class hierarchy. For example, in Java, if an interface A declares methods foo() and bar(), and you think foo alone is useful, you can't define an interface B that declares only foo() and have all implementations of A satisfy it. The downside of implicit interfaces is that they preclude safe refactoring.
Yeah, well, frankly I don't think either approach makes much of a difference. They both work. If anything, the reasons I prefer Java (the language; there are other reasons to like, or dislike, the JVM), are exceptions, final field, and concurrent data structures. The last two are much more substantial than interfaces or exceptions, which make for a pretty cosmetic difference (I find both languages to be quite similar).
Java's `final` while useful for primitives, it is not really that useful for reference types, which constitute the majority of types. C++'s `const` is a much better solution. Better yet, both Rust and D have superior immutability constructs.
Yep. The same applies with Scala too (with `val` vs `var` declarations). I still don't like the separation of type declarations with the actual implementation; they should be the same, which is what Rust and even C++ got right.
Sure, but at that point you're not really writing Java any more. If you decide to use Checkers many of Java's plus points (in particular the huge library ecosystem and all the development tools) no longer apply.
Well, all reference types are eventually made of primitives -- and arrays. The problem with Java's final is that there are no final arrays. This is planned to be resolved in Java 9.