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I had no idea that was your intention and I get the volumetric pixel thing, since I moved into working on other areas I haven't stayed current. Texture mapping on low poly count models was where I left things, back then the hardware didn't have the horsepower for anything much. Best of luck with the project.

The irony is that back then we thought if we could just get more than 50 polygons per second we'd be in with a chance of making something good and now flappy bird with 80's style sprites captures the whole world's attention. I got out of that world when MSFT was ruining sw dev by turning the nice simple apis into COM.



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