It was probably born out of the fact that this is the truth for PC gaming, where Microsoft uses DirectX and "all" the other platforms use OpenGL.
For a long time, console game development was obscure and unaccessible (and to a large extent, this is still the case), so aspiring game developers had somewhat of a tunnel vision when it came to game platforms.
I just wrote DOS as I always abbreviated MS-DOS as DOS.
DR-DOS actually came with the first PC I bought and it was for all effects a MS-DOS clone, hence a DOS clone, like PC-DOS from IBM and a few others on those days.
> DR-DOS actually came with the first PC I bought and it was for all effects a MS-DOS clone, hence a DOS clone, like PC-DOS from IBM and a few others on those days.
Under this argumentation GNU/Linux or even OS X is a UNIX clone and both should be abbreviated to UNIX (or UN*X to avoid trademark violations ;-) ). Indeed both originate from UNIX clones - but then new features were added that made them better than the original in a sense. The same happened to DR-DOS. Read DR-DOS' wikipedia article to read about features that DR-DOS added over Microsoft's original.
I said large scale, not very many people had the accelerators required to use these APIs. Glide is perhaps the first real example to hit a scale that mattered.
yeah, the one time i tried to use psgl as a time saver it was a lesson in how broken, unmaintained and poorly documented it was...
i'm pretty sure it would have worked at some point because the docs indicated that it had. however - writing a gl like layer over the top of the rsx stuff is not a particular challenge - the functionality maps extremely well.
http://scalibq.wordpress.com/2010/05/15/sony%E2%80%99s-plays...