There's clearly a market for some sort of a fixed C++ but not the Java/C# way. D tries to fill the niche, but it doesn't give a feeling of elegance or otherwise of something really new and unseen before.
Templates in D look like just a syntactically polished variation of C++ templates. Of course there are some new features there, but I don't see anything that can't be done with a compiler that is capable of evaluating some functions at compile-time. C++ can't do that, but my point is, why bother creating such a complicated template system for something that can be done the easy way?
Variadic templates: can be done with variant arrays and again, with smart compile-time evaluation if necessary.
There's clearly a market for some sort of a fixed C++ but not the Java/C# way. D tries to fill the niche, but it doesn't give a feeling of elegance or otherwise of something really new and unseen before.