Speed is of course relative. Interpreted BASIC is faster than working things out by hand. For something critical, Assembly Language was always available.
On a TRS-80 Model 1, compiling means the compiler, the input and the output have to live in 4k of ram (or 16k in the later versions).
Considering that the Level I TinyBasic interpreter lived on a 4kB ROM; Level II lived on a 12kB ROM; and Mass storage for most early machines was audio tape - not only slow but also notoriously prone to not loading files correctly, the compiling code would have been great for masochists, not so good for people who were just trying to get something done.
And that's before considering the complexities of tuning a compiler to optimize code.
Having been there, there exists an intermediate step of tokenized code. So you store ascii strings as .. ascii but as you enter source code a "then" as in if/then gets tokenized into hex 0xD6 or something. So the poor CPU doesn't have to run a full lexer at runtime to see if the "t" belongs to "to" or "then" it just matches hex 0xd6 which is much faster. This works real well if you have 128 (or so) or less tokens in your language. This can also save a huge amount of memory, depending on your coding style I suppose.
Tokenization also allows some syntax error detection to occur as you type code in, which was interesting. I don't remember enough about this. Obviously some mistakes won't tokenize at all or will tokenize into gibberish.
So tiny basic in memory stored plain old ascii and saved plain old ascii to cassette tape. lvl2 msbasic stored tokens in memory although it could optionally save pure ascii to cassette tape. This had some interesting software distribution issues and compatibility issues as it was sorta kinda half way possible to save something on lvl1 and load it into lvl2 if you were careful and vice versa.
On a TRS-80 Model 1, compiling means the compiler, the input and the output have to live in 4k of ram (or 16k in the later versions).
Considering that the Level I TinyBasic interpreter lived on a 4kB ROM; Level II lived on a 12kB ROM; and Mass storage for most early machines was audio tape - not only slow but also notoriously prone to not loading files correctly, the compiling code would have been great for masochists, not so good for people who were just trying to get something done.
And that's before considering the complexities of tuning a compiler to optimize code.