> Myst's legacy is that if something is pretty, people will buy it, play it, talk about it until the newest pretty thing comes out, then forget about it.
One of the things that I enjoy most about Myst is its atmosphere, even today when its graphics are considerably outdated. As an adventure type game, interacting with the game and the story it tells is a huge part of keeping you interested in playing the game, so I don't really buy that this was just some "ooo shiny" fad game.
> This article is completely delusional. Myst was not this huge, influential masterpiece the way it paints. The Sopranos changed television. Myst did not change video games. It was talked about like the Sopranos, but only for a year after it came out. And it didn't have a lasting impact on the games industry. It looked good for the time, then quickly became outdated and is clearly a relic of its time, like wide, ill-fitting jackets and pleated pants. The gameplay offered nothing new - better adventure games (like those offered by LucasArts and Sierra) were doing more for longer. But its influence was an illusion. Graphics have always been getting better and striving for more photorealism. Myst didn't have any affect on that mindset, it just had decent graphics for when it came out.
Myst has most certainly influential to a good degree. This game has been ported A LOT and is still talked about. It definitely has some influence on modern game designers (The Witness and Gone Home come to mind). It also spawned 4 official sequels over 14 years (Myst 5 came out in 2005). That the gameplay is not wholly original or that Myst isn't the absolute genre-defining title for adventure games doesn't mean it isn't influential.
> Myst's legacy is that if you make something pretty enough, the buzz it generates will lead to huge sales until people realize it's an illusion. Which is why these guys weren't able to do anything after Myst.
Plenty of game devs and designers do not release many games or only have 1 or 2 hits, but that doesn't diminish anything about those games.
> Meanwhile, Grand Theft Auto, Half Life, Assassin's Creed, and Zelda and Mario, these games that Myst apparently enabled, continue to move people and make huge amounts of money.
Mario and Zelda were things before Myst and all of those games series have had their own transformations and changes over sequels. But we know the adventure games, including first person types, are not dead and are having a bit of a resurgence right now, esp. in the indie scene, so I wouldn't write Myst off so easily.
One of the things that I enjoy most about Myst is its atmosphere, even today when its graphics are considerably outdated. As an adventure type game, interacting with the game and the story it tells is a huge part of keeping you interested in playing the game, so I don't really buy that this was just some "ooo shiny" fad game.
> This article is completely delusional. Myst was not this huge, influential masterpiece the way it paints. The Sopranos changed television. Myst did not change video games. It was talked about like the Sopranos, but only for a year after it came out. And it didn't have a lasting impact on the games industry. It looked good for the time, then quickly became outdated and is clearly a relic of its time, like wide, ill-fitting jackets and pleated pants. The gameplay offered nothing new - better adventure games (like those offered by LucasArts and Sierra) were doing more for longer. But its influence was an illusion. Graphics have always been getting better and striving for more photorealism. Myst didn't have any affect on that mindset, it just had decent graphics for when it came out.
Myst has most certainly influential to a good degree. This game has been ported A LOT and is still talked about. It definitely has some influence on modern game designers (The Witness and Gone Home come to mind). It also spawned 4 official sequels over 14 years (Myst 5 came out in 2005). That the gameplay is not wholly original or that Myst isn't the absolute genre-defining title for adventure games doesn't mean it isn't influential.
> Myst's legacy is that if you make something pretty enough, the buzz it generates will lead to huge sales until people realize it's an illusion. Which is why these guys weren't able to do anything after Myst.
Plenty of game devs and designers do not release many games or only have 1 or 2 hits, but that doesn't diminish anything about those games.
> Meanwhile, Grand Theft Auto, Half Life, Assassin's Creed, and Zelda and Mario, these games that Myst apparently enabled, continue to move people and make huge amounts of money.
Mario and Zelda were things before Myst and all of those games series have had their own transformations and changes over sequels. But we know the adventure games, including first person types, are not dead and are having a bit of a resurgence right now, esp. in the indie scene, so I wouldn't write Myst off so easily.