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Then again, the iOS App Store has also allowed a huge number of amateur developers to produce apps, and has basically instantiated an entire industry around App development. Sure, it sucks for the incumbents like Nintendo, whose Gameboy devices are now a tough sell. But essentially this democratisation of the publishing chain has led to a widespread increase in publishing of creative works(apps, books, art & craft via etsy), and a better cut for the creators, whilst also increasing the size of the markets they sell to.

Creators who are dropped by publishers have the ability to then self-publish. Hugh Howey is not publishing sequels, just completing (IMO) a series which is now done. His other works are receiving a lot of interest on Amazon as well. Not seeing a lot of downsides here, except to traditional publishing models, and frankly good riddance to them.



Yes, more people are publishing, but the glut means nobody can make any money. Prices have crashed; apps hover around $0.99, and $2.99 is now considered a tough sell. It's had a negative overall impact to the industry, both creators and publishers.

Anyway, I've said my piece. Long threads tend not to be terribly interesting to anyone except the participants. ;-)




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