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> if you're targeting mobile, there's usually only one thing that matters:

There are two things that matter, actually:

1. How quickly can you get your app up and running and responding to user input?

2. Once that's done, can you continue to maintain 60 fps?



Good point. I was mostly responding to common criticisms. I think JS boot time is usually pretty good since it's easy to incrementally load code in.


It's not just about loading the JS; it's about loading the entire WebView, or whatever other environment. (Obviously, this is an issue that every application faces, it's just something worth paying attention to.)




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