It's not nearly as bad as it seems. GC is rarely needed and you won't write a lot of *s (I think bindgen will write virtually all of the ones you do need anyway.)
That leaves ~ and & which you don't normally need to think about, you could get pretty far writing ~ for all allocations and & in all fn signatures. You could write a video game like this with the SFML bindings for example.
mut doesn't really complicate things in terms of which pointer you're picking. I've screwed up mut here and there, but I feel like it's its own subject.
That leaves ~ and & which you don't normally need to think about, you could get pretty far writing ~ for all allocations and & in all fn signatures. You could write a video game like this with the SFML bindings for example.
mut doesn't really complicate things in terms of which pointer you're picking. I've screwed up mut here and there, but I feel like it's its own subject.