I don't play LoL or CS:GO or DOTA2, but I do play a lot of Call of Duty (yeah, yeah I know, real gamers look down their noses at COD players -- I play mostly because it is what my IRL friends play online and it is a great way to socialize with them regularly).
The idea of the wider player community deciding who is or isn't an honorable/good player is absolutely terrifying as a COD/FPS player where large swaths of the community think you're a "n00b camper" if you play the game even slightly strategically. Every FPS I've played (as far back as Doom LAN on PCs) has been like this where the game supports many different weapons and play styles but community majority tends to decide what small subset of those are "good" play, and which are "cheap", "overpowered", etc.
So... meeh, I personally am not a huge fan of the player community being in charge of this stuff. YMMV depending upon which games you play and the average maturity of their community, I suppose.
LoL is a PC game, thus the community is more mature. But I don't think that's the reason the Tribunal is working.
If you take a look at it, it's really well made. It uses gamification, it rewards you with riot points (that you usually have to spend real coins to get!) and is apart from the game.
By that I mean that when you're in the Tribunal, it has nothing to do with the game. It's like another game where the goal is to be wise and good.
Also many players have to decide whether or not the player is getting a ban. And as someone else said here, you rarely see players complaining when they don't deserve it.
> I personally am not a huge fan of the player community being in charge of this stuff.
It's either that or robots that would do it. The playerbase is way too big to pay people to do this job.
The idea of the wider player community deciding who is or isn't an honorable/good player is absolutely terrifying as a COD/FPS player where large swaths of the community think you're a "n00b camper" if you play the game even slightly strategically. Every FPS I've played (as far back as Doom LAN on PCs) has been like this where the game supports many different weapons and play styles but community majority tends to decide what small subset of those are "good" play, and which are "cheap", "overpowered", etc.
So... meeh, I personally am not a huge fan of the player community being in charge of this stuff. YMMV depending upon which games you play and the average maturity of their community, I suppose.