> Because the project was always two months from launch it was inconceivable that there was enough time to re-engineer the terrain engine to make path-finding easier, so the path-finding code just had to be made to work.
Really enjoyed this part of the article. When you have an infinitely long two-month period, you still can't complete a task that requires three months.
That mindset is sadly pervasive in the game industry (no doubt other software as well, but imaginary ship dates have a terrifying power in games due to The Holidays)
Really enjoyed this part of the article. When you have an infinitely long two-month period, you still can't complete a task that requires three months.