I wonder if Steve Jobs came to regret the famously ambivalent attitude Apple had to gaming on the Mac?
There's a great scene in the (generally great) BBC dramatization of Sinclair vs Acorn in the 80s, where Acorn are disappointed that all the games are being made for the Spectrum, meanwhile Sinclair is annoyed that his amazing machine is being reduced to a games console.
The greatest achievement of the iPhone (despite it's many amazing feats) appears to have been producing a socially acceptable Gameboy, just as Sony managed to associate the Playstation brand with nightclubbing and other grown-up pursuits in the early 90s to great success.
Wipeout was developed and published by Psygnosis, designed in part by The Designers Republic. Aimed at a fashionable, club-going, music-buying audience, The Designers Republic created art for the game's packaging, in-game branding, and other promotional materials. Music tracks were licensed from non-mainstream electronica acts to create an original soundtrack album to promote the game.[3]
Wipeout was first released alongside the PlayStation in Europe in September 1995. It was the first non-Japanese game for the console. Two months later in November 1995, it was released in the U.S. The game went to number one in the all format charts, with over 1.5 million units of the franchise having been sold to date throughout Europe and North America.
Launch activities for the game included installation of PlayStation consoles running Wipeout in popular night clubs, the release of an accompanying soundtrack music CD, and the sale of a range of Wipeout clubwear.
There's a great scene in the (generally great) BBC dramatization of Sinclair vs Acorn in the 80s, where Acorn are disappointed that all the games are being made for the Spectrum, meanwhile Sinclair is annoyed that his amazing machine is being reduced to a games console.
The greatest achievement of the iPhone (despite it's many amazing feats) appears to have been producing a socially acceptable Gameboy, just as Sony managed to associate the Playstation brand with nightclubbing and other grown-up pursuits in the early 90s to great success.