Interestingly, in a way, rotation is less mystical than the perspective projection. The rotation is linear: x' = Rx, but the perspective projection is non-linear.
This is where things become fun. Next up are homogeneous coordinates or quaternions. Takes a few years of your life to actually enjoy this though :)
Interestingly, in a way, rotation is less mystical than the perspective projection. The rotation is linear: x' = Rx, but the perspective projection is non-linear.
This is where things become fun. Next up are homogeneous coordinates or quaternions. Takes a few years of your life to actually enjoy this though :)