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Cs2 and Valorant does this, but start sending positions around corners before they're visible.




Basic distance checking is doable, but any kind of "they're ducking behind a 2 feet wall in front of me" is going to be horrible to detect server side.

Both Valorant and cs have pretty simple geometry and low player count which helps a lot for a system like this. Can't really do for bigger outdoor games with buildings etc.

CS2 does not do Vischeck culling anymore. It was ditched with the move to source 2. All players are globally visible to everyone



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