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You might find interesting how space games have tackled this issue. Most share the same design for a radar display that shows targets around you in all dimensions using vertical lines to offset the markers above or below. Check out a video of Elite Dangerous combat to see it in action. It seems conceptually very similar to what you came up with.


Thank you both for sharing your gaming and IRL experiences. It's neat to see how problems overlap, in and out of reality.

Form and function (or something).


Homeworld (1 and 2) also had a great 3D interface for viewing and controlling ships.




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