There are common parts and stuff that is totally different.
For example the core parts in graphics and geometry are always familiar wether you work in games, vfx or what ever CAD industry.
But then all the wrapping around those core concepts vary quite a lot, and in terms of mass of complexity and code are drowned by all the domain specific stuff.
To expand slightly.
There are common parts and stuff that is totally different.
For example the core parts in graphics and geometry are always familiar wether you work in games, vfx or what ever CAD industry.
But then all the wrapping around those core concepts vary quite a lot, and in terms of mass of complexity and code are drowned by all the domain specific stuff.