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I recently launched a daily word puzzle!

https://tiledwords.com

It’s inspired by tile placement board games like Patchwork and crosswords. You rotate and move tiles to rebuild a broken crossword.

It’s free, web based, and responsive.

I currently have several hundred daily players and growing. My wife and I create the puzzles and I’m continuing to fix bugs and add new features.

I just launched a ”community puzzle” feature to let players help build new puzzles.

I’d love to know what you think!





With all my heart, I want to cheer you on. Making stuff is damn hard, and shipping is even harder. You did that, and I applaud you for it.

I do a lot of NYT puzzle stuff every day and some other random puzzle sites before I get out of bed. That said, I'm over 40, love puzzles, love complicated board games, went through your brief explainer, and could not get a sensible handle on how to even start this thing. A new player has to really care about how to even try to begin to figure out whatever this is. I gave it about 20 seconds after the "how does it work?" Honestly, I gave up. I'm really not trying to rain on your parade. You might find a niche audience, and it'll be what you're going for, but I think you need a much, much better rules explainer if you want to be even remotely in the vicinity of a Wordle-level banger.

This thing might be really awesome, but not being able to figure out how to use it is a hard out for me.


Hey, thanks for the candid feedback! It’s super helpful.

I’m curious if there were specific aspects you struggled with or if the whole thing was confusing?

Did you try the Practice Puzzle or jump right into the daily?

Practice puzzle: https://tiledwords.com/puzzles/practice

It sounds like you read the instructions but they weren’t enough. Maybe a video explainer would be better? Does the gameplay recording on this Reddit post help at all?

https://www.reddit.com/r/DestroyMyGame/comments/1osxb2q/i_re...

People really seem to like it once it clicks (Over 1100 people have finished the daily puzzle so far today) but there is a steep learning curve and I’d love to learn how to help people get past that initial hump.


My ideas are:

- Add an optional video explainer on the How To Play screen

- Redesign How to Play to push you towards the practice puzzle more strongly

- Add more practice puzzles that ramp up in difficulty


That was a fun little game! The hinting felt appropriate, only thing I didn't really like was that it got a bit "cramped" towards the end moving things around. Will try it again tomorrow. :)

Thanks! Yeah it’s tricky since I wanted to make it work the same on small phone screens as large computer screens, so the place is limited.

I want to explore a future feature where dropping a tile “pushes” other tiles out of the way that will hopefully make it feel less cramped


There are not many sites I whitelist for javascript, or even bookmark these day. Really glad I tried your game, it's fun and nicely executed. Well done to you both.

Thanks!

Good fun. I discovered a big though. I could not yet reproduce it, but I managed to somehow have letters glitch out of the Tetris shapes they are in. When I move the tiles or rotate them, the letters are back where they should be. So it's not game breaking, but seems to happen in some case. At first I suspected, that it was because my phone was locked in between, but I tried that and when locking it manually, that bug did not happen. So no idea, sorry!

Ahh dang I’ve had a few people report this but I haven’t been able to reproduce it. I think it does have something to do with locking your screen and coming back but I haven’t figured it out yet

I received a call during the game and it happened too. Twice actually :)

Interesting, I’ll have to try that to see if I can reproduce it, thanks!

This is really fun — have you played with making the tile position opinionated (not agnostic)?

i wonder if have the clues point to a starting square (e.g., "E5") would be better than the current "reveal" aid. The spatial information would become more helpful toward the end when the player is dealing with the words they need help on.


Could you expand on what you mean about opinionated vs agnostic? It sounds interesting but I’m not sure I follow.

I like that clue idea! I want to change how the reveals work. I’ll play with that!


Really great! One of the things that Wordle did that I thought was very clever was having a copy and paste social media preview of how you did. It might be worth adding that for vitality... you could even add an image preview with Open Graph meta tags if you were clever.

Thanks, yeah I’d like to improve this. There is a “share” option when you complete a level but I don’t think it works as well as Wordle’s in terms of storytelling.

Generating a custom sharing image is interesting!


This is something I've gone and forth on for https://threeemojis.com/ as well. I think it's pretty hard to generate a story of a complicated puzzle, in part because the person you are sending it to doesn't have an idea of the terrain you were playing on and so kind of doesn't care. I do see some people doing custom share images with their puzzles, but it doesn't seem to have caught on so much.

* virality :-/

Nice! Some feedback from my wife, who is into all manner of word games: she found it a little bit brute-forcey: needing to try all different combinations in order to get the right configuration of the word. In contrast to a crossword where there is already a layout, which gives her a hint for how to proceed with the rest.

(She finished today's puzzle, and I gave up.) From a UI perspective it is very slick - very smooth, and I like how it kind of "gets" what you were trying to do when providing corrections/hints.


>In contrast to a crossword

there's a type of crossword called "diagramless" where you have the numbered clues and an empty grid

there was one in NYTimes Magazine Sunday puzzle page this past weekend


Thats great feedback, thank you!

Man, this is absolutely awesome. This has the feeling of being the next wordle or a similar quick hit type game. Really impressive.

Thanks!

This is really well made! As someone who has built daily puzzle games (ex. sidewords.ca, kickoffleague.com, and just today fivefold.ca), I appreciate the effort it takes to make something that polished! It plays really well on mobile, which is tricky, especially when you’ve got a grid as big as yours.

Thanks, I’ll have to try out your games! Any tips or recommendations you’ve learned from your puzzles?

Hah well one tip would be do NOT make a complex framing/structure for your daily puzzle game like we did with Kickoff League. It was a fun experiment but it mostly just confused people.

A more meta tip is if you make multiple games, try to have some genre or theme overlap so you can build a community among players of your games. I wish I had done this more with my more successful games (which are mobile games, not web games, but the same idea applies).


That makes sense, thanks!

I saw your Show HN post a few weeks ago! Really appreciate the smoothness of your UI and the simplicity of your onboarding, I see how much you have dialed in. I've been working on a daily puzzle game too (it's getting there...), maybe you'd enjoy it https://slab17.com/

Slab 17 is a really interesting and unique puzzle! I love the act of slab creation. It’s very satisfying and the aesthetics are great.

I found the instruction about double tapping a little confusing at first but figured it out as I played.

Nice work!


Thanks for the note and the feedback about the instructions! Got me to rework the wording.

Very cool!

I solved the first puzzle: -Congratulations! -You solved Paprika with 18 slabs

But this was unclear: -You've solved 0 puzzles! -Reveal Rule -Next Puzzle -View Archive -You still have 2 guesses left. Finish guessing before revealing the rule if you're feeling brave!

I have to do 2 more guesses before I can reveal the rule that I already figured out?


Thanks for the note! This part needs work and I really appreciate the call out. I'll try to explain here to share, and maybe clarify my own thinking.

Getting any of the guesses right counts as a win, and you get different guessing slabs for each guess (this latter part isn't made at all clear upfront).

If you have a rule in your head like "no red", but the true rule is "no red or orange", it's possible that on the guessing slabs those two rules evaluate to the same things (e.g. there weren't any oranges present in the guessing slabs). You could then try the rest of the guessing slabs, which might have an example where you get it wrong, giving more gameplay.

I wanted to give a victory on any subset of 5 slabs guessed successfully since trying to get all the guesses is very hard (especially the first guess on many puzzles), and you can get new information from guesses which fail, which offers some progression. Hence getting "you won" and the ability to reveal the rule (I've also thought about keeping the reveal unavailable until you do all guesses) and the invitation to keep playing.

If you have a minute I'd love to hear from you if that makes sense and if you have thoughts about what might make more sense. I've also tried to consider ways of restructuring the gameplay, e.g. automatically progressing to the next set of guessing slabs, such that the flow here is less confusing.

Thanks for playing, and for sharing!


That makes sense.

Maybe just simply state it?

E.g, instead of “you solved paprika”:

“You got 5 slabs right; 10 more to prove you really solved the rule”

(Being better versed in making games than I am, you can likely come up with more enticing prose)


Appreciate the reply, this is simpler than my thinking and I like it!

The animations in the interface make it feel more "jelly" and not "wooden" like a number of other such interfaces.

Thanks! I spent a long time trying to make the core controls feel intuitive and natural to use

The amount of care you put into it must be massive; a noticed so many nice subtle details that make interacting with the pieces easy and fun. Kudos!

I’m enjoying this a lot and even got my partner playing. We did one together and now they are off working through puzzles because they liked it so much.

The game design is really good too. It has just the right amount of juice.


Thanks for the kind words and sharing it with your partner!

This is a lovely game!

This game was Show HNed two times in ten days, [1][2], but unfortunately, it didn't get as much attention as it should! Ironically, this current thread has already gained almost double the comments from both submissions combined!

I whish you best of luck to succeed in your journey.

___________________

1.https://news.ycombinator.com/item?id=45750789

2.https://news.ycombinator.com/item?id=45634525


Thanks!

Yeah I felt odd reposting the Show HN but I thought that the HN crowd would enjoy the game if a post got traction


You can email mods and ask to bump up a Show HN post if it has merit. Even if it's your own.

This puzzle is genius.The interface is minimal and user-friendly, everything feels smooth and intuitive.

Nicely done! Played two puzzles and had a blast! Works awesome on mobile

This is really great. Played this for quite a long time, nicely done!

Thanks! Hopefully you enjoy the upcoming daily puzzles!

Nice! What might be a nice lesser 'clue' to simply revealing a word is highlighting letter(s) on the board that are part of it? Favouring maybe highlighting letters that are contiguous with a blue bit?

Yeah that’s a good idea!

Your website grew to several thousand UVs per month in just two months — that’s impressive!

I really enjoyed this! wondering about a possible "scratch" section or larger area - found myself spending a lot of time moving pieces around to get enough space

Yeah I’ve gone back and forth on this.

On large screens adding more space would be a big quality of life improvement.

But it doesn’t really work on smaller screens.

So far I’ve tried to keep the experience as similar as possible across devices but maybe that’s silly


Yeah, I think you should be actively encouraging the sales of laptops/desktops.

You had me at Patchwork. This is super fun. Thanks for making it!

I love Patchwork! One of my wife and I's favorite, easy, go-to games.

Beautiful UI and a genuinely fun game

Thanks!

That's awesome!! It took 15 min and I gave up on some words.

As a non native it feels awesome to finish a puzzle like this haha


Nice job! I’m glad you enjoyed it!

It was super fun! Would love a little more space to move pieces around but otherwise fantastic job!

Nice job, I enjoyed it, I’ll play again tomorrow!

I shared with people. They loved it.

Thank you!

And those people have shared it to their friends. At least in my part of the woods, you have a hit.

Thanks, that’s lovely to hear!

Did you do a Show HN thread on this? Do it so I can 'favorite' it please

You can favourite comments. But yes, there was a Show HN.

https://news.ycombinator.com/item?id=45750789


This is really good. I like the idea of the game and your execution of it is superb.

Very neat and clean UX, kudos to that!

How do you market it – now or planning to, if I may ask?


Great question… marketing is not my strong suit.

I showcased at the Portland Retro Gaming Expo with the Portland Indie Game squad and that got me some players. I also shared it on my various personal social medias. The neighborhood board game store let me put up a poster!

I’m also hoping that organic sharing will drive growth.

This HN comment has been some of my most successful marketing so far. Around 2400 people from HN have visited since I posted!


The game deserves it. As a non-native some of the things are tough without "cheating" but its still fun. Didn't check but do you also support other languages besides English? (In Estonian for example we have some tricky vovels: üöäõ, which might throw some code haywire)

I _think_ the code would support it fine but I’d have to check. For now all of the clues are in English

That was quite fun. Will be back.

I love it. I struggle more than I want to admit, but super fun nonetheless.

It definitely has a bit of a learning curve! In playtesting it sometimes took a bit for the rotation to “click” for people.

Yeah that was it for me, the rotation really threw me off.

Wow that is a clean and responsive interface! It feels great on mobile.

Awesome game! I've been looking for something like this.

Thanks, I’m glad you like it!

Super fin idea, very nicely executed, thanks!

Just played it, really super. Great job.

That was wonderful, I'll be back tomorrow.

Thanks, I’m glad you like it!

this is very cool, noticed vue and nuxt nice.

Thanks! Yeah I love Vue and Nuxt. They worked great for this project

Just solved a puzzle, nice project!

Fun game! Shared with some friends :)

Thanks!

I also enjoyed this, great work!

Amazing game, perfect for me.

Very nice game, good job!

This is a really fantastic game. I’m a big fan of word games, especially crosswords and scrabble/words with friends so this is exactly “in my q zone”.

I hope you make a success of this and sell it to the NYT for a disgusting amount of money.


That was fun, I’m in!

Awesome!

very addictive and original puzzle game, like it!

This is bloody good

Really nice

Great game! The effort you put into animations and interactivity really pays off, especially when first learning how the game works.

This is a classic HN comment but I’d love a Thursday/Friday crossword difficulty equivalent in addition to the dailies which are a ~Monday.


Thanks! I would like to explore different difficulty puzzles in the future!

Awesome work

I love it!

this is great man



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