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"The reason I'm not making this web playable despite being built using web technologies is that I'm targeting Steam for this game. Therefore, I need to make sure the game works well when installed as an executable on Mac, Windows, Linux."

If it runs on the web, it should run the same as an executable, otherwise your exporter is broken. I would likely debug on the web first (just to get access to chrome dev tools including the profiler and performance meassurement tools). Is there some way to do comfortable debugging/profiling with the way you export via GemShell?



That should is doing a lot of potentially very painful heavy lifting in your statement.


Yes, but before checking the tools and compilers for bugs, it usually makes sense checking and verifying the own code first in a controlled setting.




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