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If it wasn't for Javascript, that kind of game should have been able to run on a 2Mhz 8086 and 640kb of RAM.


Even with Javascript, there should only be a 10x performance penalty at worst, and getting to 2x penalty is feasible.

We do need to scale based on screen size though - copying pixels around is expensive.

But a low-end machine from 10 years ago should be mandated for all developers.


If you can't get a simple game like that perform well even when written in JavaScript on a semi-modern PC you wouldn't be able to do it in any language. It's certainly not the issue.


PC was ridiculed for its bad graphics capabilities by fans of other home computers. Only over time PC's capabilities for graphics and video games improved piece by piece until after many years PC fans had the last laugh.


they missed out, i reckon. whereas the commodore and atari users had heaps of fun and then moved over to pc anyway.. they'd have more colorful memories.




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