Services are super high margin (twice that of hardware), growing quickly year over year, and now make up a big fraction of Apple's overall revenue. Sadly, I think, the days of Apple having the incentives and motivations associated with being primarily a hardware company are well past us—we're at the stage where hardware and OS product decisions reflect a need to drive services revenue, rather than simply making something great that people want to buy.
> Essentially the same as giving alcohol to kids at home.
Is it? A bottle of vodka, rum, wine, beer, is very obviously what it is.
A lot of these gambling games are disguised as games, that just happen to have elements that are heavily disguised to not be obviously and immediately shown to be gambling.
You and I both know what loot boxes are, but does everyone? There's nothing obviously gambling about a loot box, until you dig into it.
I mean, kids can't buy smartphones and data plans and have a credit cards for that gamblings sites. Their parents must have given they them. Make no mistake - gambling is bad for the society. That doesn't mean parents can be absent.
And especially in that case, parents are complicit.
>I mean, kids can't buy smartphones and data plans and have a credit cards for that gamblings sites.
Have you never searched for a credit card detail generator? Browsed the dark web for stolen card details? Used e-sims?
A common misconception that people have is that age is not a limiting barrier to a great mind and doesn't require enabling by others to achieve the goals they set out.
iPhones are not, and in fact your child will eventually need a smartphone for legitimate reasons. Currently isn't not possible to buy a smartphone that can be used legitimately but doesn't come bundled with gambling and pornography.