Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

That's a great question. I never worked on any cool NASA stuff which would involve large scale number crunching. In the corpo space, that's not been my experience at all. We were trying to solve big data problems of like, how to report on medical claims that are in flight (which are hardly ever static until much later after the claim is long completed and no longer interesting to anyone) and do it at scale of tens of thousands per hour. It never went that well, tbh, because it is so hard to validate what a "claim" even is since it is changing in real time. I don't think excess GPUs would help with that.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: