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> Rendering a million photorealistic objects is not much more compute-intensive than rendering a hundred cartoon objects

Surely ray/triangle intersection tests, brdf evaluation, acceleration structure rebuilds (when things move/animate) all would cost more in your photorealistic scenario than the cartoon scenario?



Matrix multiplication is all that is and GPUs are really good at doing that in parallel already.


So I guess there is no need to change any of the hardware, then? I think it might be more complicated than waving your hands around linear algebra.


Yes there is, to improve ray tracing…




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