Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I think you can approach this 3 different ways:

Mathematical: If this were the case then all competitors would have seen an increase in marketshare proportional to their existing marketshare. This isn't what happened - Mac saw 3x the increase of Linux, even though Linux has greater marketshare on the survey.

Statistical: It's often said that the PC is dead or dying, but that's a misrepresentation of the issue. 25 years ago, a new computer was dated in 3 months and obsolete in a year, so PC sales were huge. Now a days, a ten year old PC is still fine for just about everything, even including relatively high end gaming. So sales have plummeted, but ownership rates are around historic highs. [1] The main limiting factor is money. More than 96% of households earning $150k+ have a desktop/laptop, while only 56% with income less than $25,000 do. The overall average is 81%.

Pragmatic: PCs are still necessary for many types of games as well as content creation. Mobile devices and tablets (to a lesser degree) are limited by their input mechanisms to a subset of all experiences, and there's a pretty big chunk of people that utilize experiences outside that subset.

[1] - https://www2.census.gov/library/publications/2024/demo/acs-5...



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: