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> The problem is that even for things like consoles, it's usually more "cost efficient" to write normal fast-to-write code that isn't maximally effective, let the compiler do its magic, and call it good enough.

Given all the time and money, there's also a skills gap.



You can use money and time to buy skills.


Unlimited time and money will not make someone like me a John Carmack level programmer. There are a finite number of individuals operating at his level or above and having them hyper optimize code is a poor use of their time.


Oh, I meant more like: if you have enough money, you can employ John Carmack (or similar) for a while.




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