> The problem is that even for things like consoles, it's usually more "cost efficient" to write normal fast-to-write code that isn't maximally effective, let the compiler do its magic, and call it good enough.
Given all the time and money, there's also a skills gap.
Unlimited time and money will not make someone like me a John Carmack level programmer. There are a finite number of individuals operating at his level or above and having them hyper optimize code is a poor use of their time.
Given all the time and money, there's also a skills gap.