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If you think that, I encourage you to check out this presentation:

https://www.youtube.com/watch?v=zBkNBP00wJE

About writing a Commodore C64 game in modern(ish) C++

maybe it will sway you a bit :-)



That is impressive. It certainly shows what is possible _if_ you are familiar enough with the intricacies of modern C++. I'm not sure how I feel about a workflow where one needs to continually address "overhead" introduced by the language environment.




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