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I don't like to separate visual from UX. UX is top level, while user research, visuals, information architecture, for example, are branches. You cannot design UX, only design for it.

If I'm working on user research I need to understand the people (user groups) who use the product and how they use it. If I'm working on interaction design, I need to understand how each interaction takes place, what problem it's solving, what that means for the user, and how it effects anything else. If I'm working on visuals/graphics, I need to design the product/features/interactions in an aesthetically pleasing way that still targets the user groups.



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