* Sketch a 2D design on a surface
* Make the elements in that design depend on each other (this is parallel to that, this is equal to the other, X is at an angle to Y) as much as possible
* Pull the 2D shape up into 3D space
Now you know how to design your own things! The rest is just learning the buttons, but there's usually one called "sketch", one called "constrain", and one called "extrude".
* Sketch a 2D design on a surface * Make the elements in that design depend on each other (this is parallel to that, this is equal to the other, X is at an angle to Y) as much as possible * Pull the 2D shape up into 3D space
Now you know how to design your own things! The rest is just learning the buttons, but there's usually one called "sketch", one called "constrain", and one called "extrude".