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Seems a bit inefficient…

I guess we can delete the a node’s copy of x after all of a node’s child nodes are visited, at least.



Well, it doesn't need to be any worse than the stack-based implementation of a recursive tree traversal, and it can't be significantly better. You have to store that state somewhere.

Perhaps it can be optimized to be a little better than the recursive version, depending on how much overhead your language uses for a stack frame that it won't need for this special case.




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