You can put 80 hours or more into an AAA game so I think you get more entertainment out of an expensive game than you do out of a movie that costs $12 for 2 hours.
Trouble is today's AAA game competes with yesterday's AAA game on sale or an AAA game a little older than that used at Gamestop for $10 minus your $5 pro discount. Or a mobile game that will suck in more people for longer that costs most players $0.00 but finds enough people who crave what premium currency can buy (or who just find a $5/month subscription enhances their fun) that they are dominating the industry in terms of revenue and leaving the business folks wondering if they can afford to go on developing AAA games.
> a mobile game that will suck in more people for longer that costs most players $0.00
You realize that most mobile gaming operate on the same aspects of exploiting addiction, manipulating young people, and so on, who don't understand the value of money or have a distorted perception of how much things cost.
Somewhere between 1% to 5% of all the players that play the game are addicted or hooked into addiction through the use of dark patterns, behavioral manipulation or intentionally misleading game mechanics. They account for a "whale's" portion of the revenue.
Yeah, but many of them are good games, otherwise, in an industry that is often failing to connect with fans. Nikki is heartwarming, Arknights is a tower defense game in a decade that hasn’t had any, like it not Azur Lane has inspired more fandom than almost anything, I meet so many players that got into Genshin Impact who aren’t playing tired JRPGs.
- if the kid cannot play each of cheap games for more than 5 minutes straight, likely cost >$80 total, does it make sense to buy them multiple games?
- if answer to above is `false`, does it really matter if the game in the bundle cost $80 if bought separately?