I get to be one of the lucky few to learn today that ffmpeg was ported (well, transpiled) to WASM. This is more specifically built on that port: https://github.com/ffmpegwasm/ffmpeg.wasm
This also means that despite being a locally hosted ffmpeg frontend, it's still slower than native ffmpeg and bound to WASM limits like file size (still a generous 2GB for images and audio, but not as viable for big video conversions).
Still weird that this project doesn't seem to acknowledge that anywhere.
they may have updated the website since the numerous comments here but the about section acknowledges all the libraries they use
Libraries
A big thanks to FFmpeg (audio, video), libvips (images) and Pandoc (documents) for maintaining such excellent libraries for so many years. VERT relies on them to provide you with your conversions.
It really is crazy how true the 1000x statement is.
We use QuickJS (the JavaScript runtime he authored) in Minecraft (Bedrock) where even more developers use it to mod Minecraft. It's a huge pyramid of developers!
Checking out Bellard's website is a great high level list of works: https://bellard.org/
i would hope that one day bedrock edition will support macos just like education edition does (which runs on the exact same engine), but i fear that microsoft might have bought mojang expressly to prevent that from happening
You have your timeline confused. When Microsoft bought Mojang, the only version of Minecraft on PC was Java Edition. It wasn't under the next year that they released the Windows 10 Edition (which is what became Bedrock on PC).
I don't think that was a confusion of mine? Microsoft may well have bought Mojang to develop Windows 10 Edition and then once Bedrock Edition became sooo cross-platform they just. Happened to miss macOS. By total mistake. (A port even exists as part of Education Edition and they're not selling it as part of Bedrock Edition.)
That's kinda like being into sports (maybe even professionally) and comparing oneself to an Olympic champion. It's great to be inspired by them, but it's very important not to be discouraged by what they achieved. We are all standing on the shoulders of giants.
Seems strange to me to feel imposter syndrome for not matching up to an elite talent… did you feel prior to this that you were the best in the world at programming, and now realize you aren’t? Is everyone who isn’t the very top of the top an imposter?
Maybe he is smart and could do it but he is just very lazy and prefers to lie in bad playing games. That would cause him to feel that way when he realises that he could do more ;)
Yup, but you need to involve yourself deep into quite the diverse range of programming, computer science, math and physics questions to be able to even read the specs, much less implement them. Codecs involve highly arcane math, an emulator not only needs to take care about the CPU but a whole bunch of side chips and associated timings, compilers are an entire field of academic study, and to work with LTE or anything RF in general you need a solid background in RF hardware electrical engineering, RF propagation, antenna theory and god knows what else, just to be able to have a "testbed" that works with your test device but doesn't shut off service to everyone in a few hundred meters around you.
This kind of mental flexibility is what I really admire.
It's just the average thing you learn going through EE or CompE, plus a knack for turning specs to code.
Don't get me wrong, I find him to be an elite dev, but more for the incredible ability to hold a spec in his head in sufficient detail - and do that multiple times.
Actually, ffmpeg exists thanks to the legendary Fabrice Bellard. He's the rarest kind of programmer, stunningly capable and on a totally different wavelength of existence in terms of breadth of achievements. He made ffmpeg, incepted QEMU, and is a mobile / cellular communications guru.
I could tell from the list of file formats that it had to be a front-end for ffmpeg. Kind of disappointed, since I can already do that easily enough. What I was hoping for was a converter for 3D model formats, which is a real pain sometimes.