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This leaves out an important step. When 3D graphics acceleration entered the broader consumer/desktop computing market, it was also a successor to the kind of 2D graphics acceleration that consoles had and previous generations of desktop computers generally didn't. So I believe that it's fair to say that specialized console hardware was replaced by general purpose computing hardware because the general purpose hardware had morphed to include a superset of console hardware capabilities.


GPUs are just mitochondria that were absorbed into general purpose computers after evolving from early game consoles


GPUs evolved from graphics workstations (Pixar Image Computer, various SGI products...) rather than game consoles. Especially SGI pioneered a lot of the HW accelerated rendering pipeline that trickled into consumer graphics chips.


Have to mention that the N64 was loosely based on SGI tech.


Not just loosely, SGI itself made the core graphics chip for N64.




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