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You joke, but I read stories at the time of developers saying their studio did just that. I shit you not. Because developing a “traditional” pc-like game for pc-like hardware on a pc is what their teams were tooled to do. Studios didn't sit down and train up new teams of devs on how to maximize the cell architecture. The result is games that are very poorly optimized for the PS3. Even some of the exclusives (though I was only specifically calling out the cross-console games as an obvious example).

There were some gems. I owned a PS3 and had tons of fun. Nothing in this discussion speaks directly to the entertainment value of good Sony exclusives or cross-console ports. Many people don’t care one ounce about a minor performance deficit. Deep breath.



> Studios didn't sit down and train up new teams of devs on how to maximize the cell architecture.

Yeah usually only first party studios have the time, money, and access for that (Naughty Dog being a prime example thereof in the Sony universe).




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