Funny, I was just playing around with some of these techniques yesterday for my game https://roguestargun.com now that I got it running reasonably comfortably at 72 fps on the Oculus Quest 2.
Mostly due to laziness, as a cell shaded look requires less retexturing for my game than simply creating proper PBR materials.
The inverted hull method + cell shaded look I initially used however actually really does have quite a performance hit.
Mostly due to laziness, as a cell shaded look requires less retexturing for my game than simply creating proper PBR materials.
The inverted hull method + cell shaded look I initially used however actually really does have quite a performance hit.