Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Funny, I was just playing around with some of these techniques yesterday for my game https://roguestargun.com now that I got it running reasonably comfortably at 72 fps on the Oculus Quest 2.

Mostly due to laziness, as a cell shaded look requires less retexturing for my game than simply creating proper PBR materials.

The inverted hull method + cell shaded look I initially used however actually really does have quite a performance hit.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: